Post-jam update (1.1.0)


Hello folks. I just uploaded a post-jam update with some improvements

Path-finding

The game have real path-finding now. This means that units and shots are no longer capable of moving through mountains. Also it's now possible to use the mountains to avoid enemy attacks.


Adaptive screen resolution

Now the game will stretch to fill the screen/window while keeping the pixel art sharp. This is specially useful for those who have ultra-wide monitors or that want to play the game windowed (downloadable version coming soon)

beforeAfterRes

Settings menu

It is now possible to change the music and sfx volume through the new settings menu. A full-screen toggle is also available.


The release bring other small improvements and bug fixes, but the core game (only 6 levels for now) remains unchanged for now.
You can find bellow the full Change log.

v1.1.0 Changelog

  • Added: adaptive screen resolution
  • Added: movement path-finding. It's no longer possible to move through mountains
  • Added: settings menu with volume and full-screen controls
  • Added: selection of enemy units to see their range
  • Added: "give feedback" button to menu
  • Added: settings menu to in-game
  • Added: support to touch interface (touch-screen monitor)
  • Updated: UI to better adapt to multiple screen resolutions
  • Updated: post processing to be less blurry
  • Updated: difficulty balance
  • Updated: tutorial to show less popups at the same time
  • Fixed: enemy units stacking on the same tile
  • Fixed: unintended move when selecting unit
  • Fixed: enemy shots going through mountains
  • Fixed: click on buttons behind the "about" popup

Get Mecha Genesis: Tactics

Leave a comment

Log in with itch.io to leave a comment.