Solus Sector is a single-player turn based strategy with simple mechanics. Control spacecrafts and build bases to reach the center of the galaxy. Every sector presents a new tactical challenge and unfolds the storyline.
Solus Sector is coming to Windows, Mac, and Linux.
Sense, Plan, Act: All players plan their turns simultaneously. Anticipate your opponent’s attack and come up with the perfect action plan every turn.
Linear storyline: Discover how the story unfolds as you progress through the sectors and complete missions.
Simple mechanics: Without the burden of overmanagement in the late game , the fast paced gameplay is kept during the whole match.
Alpha 1 (v0.1.0) delivers the core features of the game in order to gather feedback. There are 5 missions (with almost no story) and it's possible to reach a "end-game credits screen". The aim of the beta is to ensure that the game-play feels ok and that the game is minimally stable.
Heya! Nice game. Took me hours to get thru all five, but I had fun. Though, it'd be nice if the next turn after capturing your first planet, it'd be nice if both sides get their first ship instantly, or maybe at least 2 turns. That part is kind of a bit of padding, and would be great if you could minimize it.
Curious game that I'd like to experience more of, but when I build my first base my ships go invisible (can't select the fighters, perhaps they're used up building the base, and built ships have no graphic representation but might be movable) and the enemy ship doesn't move any more. Chrome Version 87.0.4280.141 (Official Build) (64-bit) on Win10 laptop.
Edit - I also lose the ability to move/drag around the map, and "Quit Match" doesn't do anything.
I have a bug where I can't select my fleet :(You can't see my cursor, but I am hovering over the fleet and it highlights a hex around the fleet. I also have this bug with the asteroids (although I don't think that you can actually select them)
Promising game! The tactics are interesting. I couldn't work out how to repair bases (using a fighter to do this seemed to have no effect), and I was surprised that the tutorial kept repeating. Looking forward to the next version!